Game-design in practice, group post #3
Our group:
Group Leader / Programer : Stam Kruajan
Programmer : Joni Nikander
Programmer : Christoffer Lövdahl
Programmer : Axel Eriksson
Programmer : Robin Berneby
Graphical Artist : Stefan Strandberg
Stam Kruajan is leading the marketing part, where we decided to go with Twitter, Facebook, Reddit, Youtube and indie blogs. Where we explain what our game is about and try to get feedback of what we can do better and if this is going to work as a successful game. We are trying to promote our game as such. We have not yet gotten any responses, but will eventually come through.
The game will have 5 kinds of weapons, a pistol, shotgun, smg, raygun and a bazooka. Here is some concept art of how the weapons might look like:
The game will also have 4 different players. Here is some concept art as well:
We also have two types of grenades, a classic grenade where you pop the splinter and it explodes after some seconds and a molotov. Two concept arts:
Here is a more precise concept art of the weapons, bazooka -> smg -> shotgun -> raygun -> pistol. In that order.
Here is an example of how the arena can look like, where a fire pit is located in the middle: