top of page

Game-design in practice, group post #6

Our game is about 55% complete, the only thing we are missing now is all the art content and sound. Which we are working hard on in order to get a playable game, and can start play testing. The major problem now is that the artists have to much work, we should have needed at least 2 more graphical artists. Meanwhile the artists are working hard, the programmers are adjusting and iterates everything.

At this moment we got one graphical artist that works with the content we need in our game which is a problem, because we do not know if we are going to have time to finish it. It ends up having to many assignments to choose from.

The game engine we are working in is named “Unity”, which is a cross-platform game engine. Which is primarily used to develop video games and simulations for computer, consoles and mobile devices. Programmers are using a code language, so to say, named c# that works/comes with Unity. The graphical artists are using a program named “Adobe Photoshop”, which is a raster graphics editor developed and published by Adobe Systems for macOS and Windows.

Our goal is to finish the game and get it on the selling market, and get a pass in the course.


Utvalda inlägg
Check back soon
Once posts are published, you’ll see them here.
Senaste inlägg
Arkiv
Sök efter taggar
No tags yet.
Följ oss
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square
bottom of page